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Articles/API / SDK
API / SDK/2026-08-20Advanced

Never hand Gemini a raw ANR thread dump

An ANR dump came in at 96 threads and 33,616 characters. Keeping only main cuts 98 percent, but it also deletes the thread that caused the block. Here is a lock-chain preprocessor, measured three ways.

gemini-api280android8anrdebugging3prompt-engineering16

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The morning after I pushed a staged rollout to 5 percent, Play Console Vitals showed one new ANR.

As an indie developer, that 5 percent window always feels short. You watch for about a day, then decide whether to continue or halt. A crash is manageable — the Crashlytics stack trace usually points somewhere. An ANR turned out to be a different animal.

The dump I opened listed 96 threads.

The 5 percent window doesn't leave time to read

I ship in stages: 5 percent, then 25, 50, and 100, watching Crash-free users and the ANR rate before each step. On the crash side I already have a preprocessor that de-obfuscates the trace before Gemini ever sees it, and that pipeline has held up well — I wrote about how it came together in handing Gemini an obfuscated stack trace.

So I tried the same move with the ANR dump: paste the whole thing, ask what happened. It didn't work. Every answer came back as some variation of "the main thread appears to be waiting on I/O" — things you could say without looking at the dump at all.

The problem was in how I was handing it over.

An ANR dump is a thread inventory, not a stack trace

A crash trace is one call stack. The thing to read is already narrowed down to a single path.

An ANR is different. The event is "the main thread failed to respond in time," so the system dumps the state of every thread in the process. In a real app carrying ad SDKs, an image loader, Firebase, and coroutine dispatchers, that lands somewhere between several dozen and well over a hundred.

What matters is that the dump also encodes relationships between threads.

"main" prio=5 tid=1 Blocked
  - waiting to lock <0x0e3a41c8> (a net.dolice.wallpapers.data.AssetIndex) held by thread 27
  at net.dolice.wallpapers.data.AssetIndex.lookup(AssetIndex.java:184)
  at net.dolice.wallpapers.ui.GridAdapter.onBindViewHolder(GridAdapter.java:96)

That single waiting to lock <address> ... held by thread 27 line is an edge between main and thread 27. If thread 27 is itself waiting on another lock, the edge extends further.

The cause of an ANR lives at the end of that chain. Main's own frames only record the fact that it is waiting.

Thank you for reading this far.

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What follows includes implementation code, benchmarks, and practical content we hope you'll find useful. This site runs without ads — server and development costs are supported entirely by members like you. If it's been helpful, we'd be truly grateful for your support.

WHAT YOU'LL LEARN
You will be able to decide what to keep and what to drop from an ANR dump using a single rule: the chain of lock waits
You will understand why a main-thread-only preprocessor silently discards the root cause, so you avoid building one and discovering the gap in production
You will be able to drop a preprocessor into your own tooling that reduces a 96-thread, 33,616-character dump to 3 threads and 1,898 characters
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